The agile alternative to projects
In the digital age every business is a digital business, every business depends on software. The business is technology and the technology is the business.
This book describes the Continuous Model, a world in which technology development drives the business and the business drives technology.
Continuous Digital is currently only available on LeanPub as an e-book.
Project Myopia presents the case against projects, aka #NoProjects. This is a companion book to Continuous Digital.
Little Book of User Stories
Heuristics for requirements in an agile world
Written to answer the questions:
“How do I make my user stories smaller?”
“What is the right size for a user story?”
“What is the difference between an Epic and a Story? And where do Tasks and Sub-tasks fit in?”
“Who writes user stories?”
An an Agile and Digital world
A companion to Little Book of Requirements and User Stories
Who is the product owner?
What about Business Analysts? And Product Managers?
How do you scale up Product Ownership?
And the four essential attributes of the Product Owner
Work in progress – only on LeanPub – buy now and receive free updates as the book is written
Team Centric agile Software Development
A Kanban/Extreme Programming (XP) hybrid
Xanpan is… a cross between XP and Kanban… is an example of a roll-your-own method… is team centric Agile… is distilled from Allan Kelly’s own experiences running development teams and then helping multiple teams adopt Agile working methods and practices. Xanpan draws ideas from Kanban and Lean, XP and Scrum, Product Management and Business…
Reviews and comments on Xanpan:
Business Patterns for Software Developers
You know all about your software product but could do with some help in understanding the strategic side of things. If so, this book is the one–stop resource you′ll need in order to become a successful software entrepreneur. A step–by–step route that needs to be followed in order to understand business strategy and operations.
Reviews for Business Patterns
Published by John Wiley & Sons, 2012
Changing Software Development
Learning to be Agile
Changing Software Development Learning to be Agile is a study in changing the software development process. At a practical level it sets out to help the reader change the way software is created.Changing Software Development considers learning to be the vital tool in the change process. In doing so it blends the fields of management and software development.
The book argues that software development as primarily a learning activity and software developers are at the cutting edge of the twenty-first century knowledge economy.
Published by John Wiley & Sons, 2008
Agile Reader series
Only available online –
- Agile Reader 1: Basics (retired)
- Agile Reader 2: Requirements (retired)
- Agile Reader 2012 superseded both the earlier readers (officially retired, print version from Lulu)
- Agile Reader 3rd edition – and Agile Reader in print only from Lulu.
So much has been written about Agile that is sometimes seems there is little new to say. The essays in these mini-book attempt to get under the skin of Agile and look at how it works in real life.
The Agile Reader series was originally compiled to provide additional information and background to those taking courses with Software Strategy Ltd. It is offered here for anyone with an interest in Agile development and the writing of Allan Kelly.
Essays include: Blue-White-Red describes an example Agile process, part Extreme Programming, part Scrum, part Lean and the rest stuff that worked for the team concerned and might just work elsewhere; the role of Business Analysts, Product Managers and other “Product Owners”; how to run a stand-up meeting; the importance of objectives and more.
Business Analysis & Leadership
The book takes a framework for leadership, starting off with a focus on the self, then leading within your project, then moving out to leading across your organization and, finally, leading in the wider world.
Allan Kelly contributed a chapter on Knowledge Sharing and Analysis with Patterns.
97 Things Every Programmer Should Know
97 Things contains sage advice from over 30 experienced software developers. Two of the contributions are from Allan Kelly:
- Two Wrongs Make A Right (and are difficult to fix)
- Check Your Code First Before Looking to Blame Others
Published by O’Reilly, 2010
Edited by Kevlin Henney (2010)
Pattern Languages of Program Design
Volume 5, 2006 – Edited by Dragos Manolescu, Markus Voelter, and James Noble
19 patterns and pattern collections relating to the development of software systems. Including Encapsulated Context pattern by Allan Kelly.
Available from Amazon
Published by Addison-Wesley, 2006
EuroPLoP 2009 Proceedings
Chair of the 2009 conference and co-editor of the conference proceedings
Available as a free PDF download or paid for printed version from Lulu.com.