The Art of Agile Product OwnershipBook review by ScrumExpert.com
Published October 2019: order today
Every product owner faces a complex and unique set of challenges within their team. This provides each individual the opportunity to fill the role with different ambitions, skills, and insights. Your product ownership journey can take a variety of paths, and The Art of Agile Product Ownership is here to be your guide.
Projects fail. Some say 40% of all IT projects fail, some say 70%. And it has been that way for years.
Each project fails for its own reasons but they all share one thing in common: the Project Model. Could it be the project model itself which creates failure?
Project Myopia presents the case against projects, aka #NoProjects. This is a companion book to Continuous Digital.
Taking Agile to the next level – An agile alternative to projects
In the digital world, the business is technology, and technology is the business. Every business is a digital business
Continuous Digital is a new management model for digital business. Agile software development was the first wave of process change for digital business. Now it is time to update management models and thinking.
This book describes the Continuous Model, a world in which technology development drives the business and the business drives technology.
Save month: buy both Project Myopia and Continuous Digital as a bundle on LeadPub today.
Little Book of User Stories
This book was written because, while User Stories look easy, I found I was answering the same questions again and again. Questions like:
“How do I make my user stories smaller?”
“What is the right size for a user story?”
“What is the difference between an Epic and a Story? And where do Tasks and Sub-tasks fit in?”
“Who writes user stories?”
Listen to Little Book – audio version on Audible.
- Listen the Little Book of User Stories FAQ for free (18Mb, mp3, 12 minutes.)
- The first three chapters of Little Book of User Stories for free as a PDF – see the LeanPub page for other electronic formats.
Team Centric agile Software Development
A Kanban/Extreme Programming (XP) hybrid
A cross between XP and Kanban…
Is an example of a roll-your-own method…
Is team centric Agile…
Is distilled from Allan Kelly’s own experiences running development teams and then helping multiple teams adopt Agile working methods and practices. Xanpan draws ideas from Kanban and Lean, XP and Scrum, Product Management and Business…
Reviews and comments on Xanpan:
Save $15 and get Xanpan eBook for free when you subscribe to newsletter for this site.
- PDF Presentation on Xanpan
- Video (YouTube) introduction to the Xanpan book
- Video (YouTube) tour of a Agile Xanpan board
- Video (YouTube) Allan Kelly previews Xanpan at BCS Lean Kanban Day conference 2013
- Origins of Xanpan – blog from Allan Kelly
- Planned and Unplanned work in Xanpan – blog from Allan Kelly
Business Patterns for Software Developers
You know all about your software product but could do with some help in understanding the strategic side of things. If so, this book is the one–stop resource you′ll need in order to become a successful software entrepreneur. A step–by–step route that needs to be followed in order to understand business strategy and operations.
Reviews for Business Patterns
Published by John Wiley & Sons, 2012
Changing Software Development
Learning to be Agile
Changing Software Development Learning to be Agile is a study in changing the software development process. At a practical level it sets out to help the reader change the way software is created.Changing Software Development considers learning to be the vital tool in the change process. In doing so it blends the fields of management and software development.
The book argues that software development as primarily a learning activity and software developers are at the cutting edge of the twenty-first century knowledge economy.
Published by John Wiley & Sons, 2008
Japanese translation – Changing Software Development in Japanese
Books with chapters by Allan Kelly
Practioner’s Handbook of Project Performance
Edited by Mark Philips, 2019
This book is the result of the hard work and dedication of more than 35 authors from more than 15 countries across four continents. It brings a diversity of experience, professional and personal. It includes practitioners, leading academics, renowned theorists and many who straddle those roles. The chapters cover experiences in software, large-scale infrastructure projects, finance and health care, to name a few. The chapters themselves take many forms. Check out the Table of Contents to get a deeper sense of the topics included. All provide real-world guidance on delivering high-performing projects and show you how to build, lead and manage high-performing teams.
Business Analysis & Leadership
The book takes a framework for leadership, starting off with a focus on the self, then leading within your project, then moving out to leading across your organization and, finally, leading in the wider world.
Allan Kelly contributed a chapter on Knowledge Sharing and Analysis with Patterns.
97 Things Every Programmer Should Know
97 Things contains sage advice from over 30 experienced software developers. Two of the contributions are from Allan Kelly:
- Two Wrongs Make A Right (and are difficult to fix)
- Check Your Code First Before Looking to Blame Others
Published by O’Reilly, 2010
Edited by Kevlin Henney (2010)
Pattern Languages of Program Design
Volume 5, 2006 – Edited by Dragos Manolescu, Markus Voelter, and James Noble
19 patterns and pattern collections relating to the development of software systems. Including Encapsulated Context pattern by Allan Kelly.
Available from Amazon
Published by Addison-Wesley, 2006
EuroPLoP 2009 Proceedings
Editors Allan Kelly and Michael Weiss
Chair of the 2009 conference and co-editor of the conference proceedings
Available as a free PDF download or paid for printed version from Lulu.com.