Practical and inspiring 2-day Agile training workshop for teams wishing to start Agile tomorrow.
- 2-day hands-on Agile training workshop.
- Additional 3rd day option add-on examining requirements and User Stories in more depth.
- Free follow-up consulting day when booked direct.
Agile software development is now close to 15 years old. Many teams have already seen benefits in comparison to older ways of working – regular releases, improved quality, reduced documentation and more. Companies in online commerce, health care, finance, embedded and many other fields have adopted Agile as their standard way of working.
While the basics of Agile working can be picked up fairly quickly the devil is in the detail. Doing agile development well can be hard. Particularly when team members all have a slightly different idea of how things work in Agile. For teams new to Agile this training course provides a great starting point for change. For experienced teams the flexible nature allows teams’ to focus on areas of concern. Experienced teams have the opportunity to review current working practices, compare them with other teams and decide how to improve.
Agile Training Aims
This course provides a practical introduction to Agile Software Development and Scrum routines. This course has a proven record of bringing software development teams to a state where they can start implementing Agile the next day.
The course teaches the concepts of short delivery cycles, working with changing requirements and empirical process control. By the end of the course attendees will have decided what Agile practices they wish to adopt.
Who is this course for?
- Whole teams who wish to transition to an Agile development methods approach, whether Scrum, XP (Extreme Programming) or generic Agile.
- Software Engineers, Testers, Business Analysts, Product and Project Managers, Program and Development Manager who want to work in and with Agile/Scrum teams.
- Whole teams who wish to build on existing Agile practices and consider how they can move forward to higher performance.
- Business customers and users who work with software teams and want to understand the Agile development paradigm.
What will I learn?
Attendees on this Agile training workshop will learn how to work and deliver software in time-boxed iterations, hold Agile/Scrum meetings, manage work backlogs and prioritize work to satisfy business need. They will also learn how, in a changing environment, to design software, discover requirements and keep code quality high. This course gives an overview of technical and management practices for Agile. On completion of this course you will:
- Be able to follow Agile/Scrum processes and understand roles and responsibilities.
- Begin software development in an Agile fashion using time-boxed iterations.
- Understand Agile values and principles.
- Participate in Scrum style meetings such as daily stand up, planning and retrospectives.
- Understand the technical practices common in Agile, Scrum and Extreme Programming (XP).
- What is Agile? What is Scrum? XP? Lean? The relationship between Agile, Scrum and other methods.
- Benefits of Agile and Scrum.
- Nature of Agile: Empirical processes control, Values and principles.
- Sprints & Iterations: routines and meetings; planning meetings, stand-up/Scrum meetings, demonstrations and reviews & retrospectives.
- Planning: Loading a sprint with commitment and/or velocity, sprint planning, quarter/release planning and roadmap.
- Requirements: User Stories, sprint backlog & product backlog, prioritization and the Product Owner role (Business Analysts, Product Managers, Customers and others) plus roles, stakeholders and personas.
- Work to do: Epics, User Stories, Tasks, work breakdown, estimation and definition of done.
- Overview of technical practices: Test Driven Development (TDD), refactoring, continuous integration, simplicity in design & architecture, code reviews and pair programming..
- Who? Customers, Developers, Testers, Managers, Product Owners, Scrum Master, Agile Coaches and other stakeholders.
- Management: Vertical teams, Visibility, Definition of Done, the Role of Quality in software development.
- When will it be done? – Burn down charts and cumulative flow diagrams.
Stand-up meeting, Planning meeting, Story Writing, Story Breakdown, Simulated Sprint Cycles, Retrospectives using Dialogue Sheets.
All attendees receive: a hard copy of the course slides and a printed copy of An Agile Reader for further readying. In addition the team receives:
- Electronic copies of the slides.
- Planning poker cards.
- Completed Agile Thinking dialogue sheets listing the teams next actions.
- Iteration Planning Meeting dialogue sheet to help the team with planning meetings and Two retrospective dialogue sheets for future use.
Free Follow-Up Day
This training course is normally scheduled with a follow-up day of consulting held one to six weeks after the course delivery. The intention is to help teams embed and extend Agile working. Typically the day consists of several of the following activities dependent on the situation:
- Review and consultation with team management.
- Review of the visual board with management and/or team.
- Question and answer session with the development team.
- Question and answer session with produce ownership/requirements team.
- User Story review – using actual user stories or samples.
- Story mapping with actual stories – plus discussion of fidelity if appropriate.
Extended 3rd day
The basic 2-day course covers just enough requirements and user stories to get teams started. This additional day looks at requirements day in more detail. It considers:
- Aims and objectives of work and governance by delivery rather than plan.
- Stakeholders, user roles and personas and User Story review exercise.
- The Product Owner role in more depth: how Business Analysts and Product Managers are involved and the Strategic/Tactical Product Owner model.
- Testing in more depth: Acceptance criteria (conditions of satisfaction), test automation and an overview of popular techniques for acceptance test driven development (ATDD): specification by example (SbE) and behaviour driven development (BDD).
Additional exercises: Estimating business value and User Story review.